By the constant use of this application, the student will gain certainty that he knows the multiplication tables, and the sensation of achievement. This is very important in the early stages of the student.
This is how to initiate gameplay:
1) Launch the app.
2) Select a level of difficulty by touching and moving the option (Example:Beginner) to the center of the screen.
To unlock each level the student must demonstrate that he knows by scoring 100 percent in each level. Remember: he is learning how to deal with numbers and multiplication requires precision.
The program was designed for first, second, thirty and fourth grade students.
The purpose is very simple: To familiarize and help the student to learn the arithmetic tables and to develop the ability and speed to solve mathematical problems with his mind.
If the student use this application every day, for 30 minutes , the end product will be magnificent, and it will be reflected on his school report with higher grades in math.